Week 01 - Introduction to Design Principles

Week 01- 04.01.2022~09.01.2022 

Len Hoi Yee (0353430) 

Design Principle 



Day 1 04.01.2022 
Before the class started, we had an ice-breaking session to lose the tension, and Dr. Charles, my Design Principle module lecturer gave us a brief introduction about Design Principle in order for us to have a better understanding of our task throughout the whole semester before diving deep into the module.

Topic 1.1 ELEMENTS OF DESIGN AND PRINCIPLES OF DESIGN

ELEMENTS OF DESIGN

Figure 1: 7 elements of design 

The elements of visual design include line, shape, form, space, texture, value, colour. 


POINT         point used as a repetitive mark forms a line.
LINE            
simply a mark that is connecting any two points. 

SHAPE        is a self-contained defined area, either geometric or organic. Shape refers to a two- dimensional element with the area on a plane

FORM         refers to a three-dimensional element with volume in space. 

SPACE        is the indefinable, general receptacle of all things. 

TEXTURE  is the surface quality of a shape, or how it appears to feel: rough, smooth, spiky, soft, hard, and glossy, etc. Texture can be real or implied.

COLOUR / VALUE   is the visible spectrum of radiation reflected from an object. refers to how light or dark an object, area, or element is, independent of its color. Value is also sometimes referred to as tone. 



PRINCIPLES OF DESIGN

    Figure 2: Principles of design 


Contrast 
Figure 3: Principles of Design: Contrast

Contrast creates space and difference between elements in your design. The background needs to be significantly different from the color of your elements. The difference in objects could be light and dark, thin and thick, small and large, bright and dull, etc so they work harmoniously together and are readable.

Proportion/ Scale 
 
Figure 4: Principles of Design: Proportion/Scale

Proportion refers to the relationship between one part of a design and another part or to the whole design. It is a comparison of sizes, shapes, and quantities. For example, the relationship between the vertical and horizontal measurements of a wall hanging may be pleasing because the unequal lengths produce an interesting contrast. 


Hierarchy 

Figure 5: Principles of Design: Hierarchy 

Hierarchy is the principle of arranging elements to show their order of importance.



TOPIC 1.2 GESTALT THEORY 
Figure 6: Gestalt Theory 
Gestalt theory emphasizes that the whole of anything is greater than its parts.


Closure 
Figure 7: Gestalt Theory: Closure 

The eye prefers to see the image as a whole. The illusion of seeing an incomplete stimulus as though it were whole. Thus, one unconsciously tends to complete (close) a triangle or a square that has a gap in one of its sides.


Proximity 
Figure 8: Gestalt Theory: Proximity 
Proximity refers to things that are close together appearing to be more related than things that are spaced farther apart. Placement of objects or items such as near or close-edged, touch, overlap or layering and combine can be perceived as a group. 


Similarity 
Figure 9: Gestalt Theory: Similarity  

The gestalt principle of similarity says that elements that are similar are perceived to be more related than elements that are dissimilar. Similarity helps us organize objects by their relatedness to other objects within a group and can be affected by the attributes of color, size, shape, and orientation. Similar objects are more likely to form groups. 

Continuity and Alignment
Figure 10: Gestalt Theory: Continuity 
The principle of continuity states that elements that are arranged on a line or curve are perceived to be more related than elements not on the line or curve.



TOPIC 2 BALANCE AND EMPHASIS

Balance

Figure 11: Principles of Design: Balance


Balance refers to the way visual elements are arranged so that their visual weight harmonizes with the other elements in the design, and the composition gives an appearance of properly distributed elements. 
There are 2 main types of balance: symmetrical and asymmetrical balance. 

Symmetrical balance is the simplest to create and involves placing objects of the same weight. Each object on one side, corresponds to a similarly weighted object, on the other side. 

Asymmetrical balance uses opposite weights (like contrasting one large element with several smaller elements) to create a composition that is not even but still has equilibrium.


Emphasis 
                                                 Figure 12: Principles of Design: Emphasis

Emphasis creates a focal point in design composition, it is how we bring attention to what is important to it but doesn’t overpower the rest of the design (or it would be out of balance).


TOPIC 3 REPETITION AND MOVEMENT 

REPETITION 

 Figure 13: Principles of Design: Repetition 

Repetition is the reusing of the same or similar elements throughout the design. We use repetition to create a sense of unity and consistency throughout a design. Repetition creates a particular style, creates cohesiveness, creates emphasis, hierarchy structure and strengthens a design.


Movement 

Figure 14: Principles of Design: Movement 

Movement is the path that a viewer's eye takes to the piece of art, often leading to the focal areas. Such movement can be directed along lines, edges, shapes, and colors within the piece of the design.


Topic 4: Harmony and Unity 

Unity/Variety
Figure 15: Principles of Design: Unity/Variety 

Unity is an agreement between parts that make up the whole. Unity is the principle of design that unifies all other principles within a piece of work, allowing each individual element to coexist with one another to form an aesthetically pleasing design.



Harmony/ Rhythm/ Flow 
Figure 16: Principles of Design: Harmony 

Harmony is the principle of art that creates cohesiveness by stressing the similarities of separate but related parts. Harmonious elements have a logical relationship, connection, alignment, or progression. They work together and complement each other. 

Topic 5: Symbol, Word and Image

Symbol 
Figure 17: Principles of Design: Symbol 

In the design world, a symbol is a combination of graphic elements that can be used to represent a brand's identity, communicating its story and influencing the way it is perceived by consumers. There are 3 different types of symbols: pictorial symbol, abstract symbol and arbitrary symbol. 

Pictorial symbol 
Figure 18: Pictorial Symbol
It is a graphic symbol that conveys its meaning through its pictorial resemblance to a physical object.

Abstract symbol 

Figure 19: Abstract Symbol
A symbol that (a) has a form that does not suggest its meaning, (b) has a meaning and use that have not been defined by general agreement, and (c) must be defined for each specific set of applications. 



Arbitrary symbol 

Figure 20: Arbitrary Symbol

a linguistic sign, for example, a verbally spoken word, that bears no obvious resemblance to the thing or concept signified. a sign that seems to be logically unrelated to the object is it supposed to represent.

Word and Image 
Figure 21: Principles of Design: Word and Image 

In design, word and image are used to convey messages or concepts, regardless of what form. Using suitable images and word in a work of design is important as it helps users to understand more of the product or item. Both word and image work harmoniously together to bring out the perfect effect or image to users. 


TASK 1 : EXERCISE 1 ( 04.04.2022 ) 

At the end of week 1, Dr Charles ended it by giving us an exercise on creating our own monogram based on Gestalt Theory's Figure-Ground. 



OUTCOME: 
 
         

FEEDBACK: 

Dr Charles commented on my first V saying " it is straight forward and the V seemed to be the figure against the background. For the second one, it was good and show ambiguity, which is less obvious but more effective." very interesting". For the third try, Dr Charles said that I could work another way round to emphasise the V. Hence I did a fourth try, in which I drew only half a V giving a figure-ground effect, making the background is more important than the V. 

FOURTH TRY: 
 
Reflection 
To be honest, I have never known that there were principles that existed in the design world. All i thought was just you draw whatever comes in the mind. I never knew that there was Movement, Gestalt Theory, Hierarchy, and many more. In the design world, it is actually complicated but fascinating at the same time. Whenever I come across a design work, my only reaction is just pure gasping and wondering when will the day come when I reach that level. There is a lot more for me to explore in the future, and I wish to learn more to produce amazing artwork! At the end of this week, I have learnt a lot and I feel that I am a little closer to being a small designer!!!



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REFERENCE 









Figure 10: from lecture video 










Figure 20: From lecture video 



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