3D Modelling: Exercise 1- 4

05.04.2023 - 21.05.2023 ( week 01 - week 07 )
Len Hoi Yee / 0353430
3D Modelling / Bachelor of Design in Creative Media
Exercises




Instruction 





Exercises

Exercise 01: Primitive Modeling 

For the first exercise, we are tasked to create an object out of primitive objects such as Sphere, Cylinder, Cube, Cone, etc. 


Visual Research 

While doing visual research, I saw some pretty interesting 2D shapes. At first, I got interested in making a ship. Slowly, as I explore more, I found a tank which is a pretty cool model to make in 3D. Then, I looked up on these 2 objects and came up with 2 sketches. 

Tank sketch 
Ship sketch 

Progress

First attempt

I have made up my mind and decided to go for the tank as Mr.Kamal said that it's interesting. Then, I started looking up some tutorials for guidance. 

Fig 1.1 Building the bottom part of the tank 

It took me some time to get used to Blender and it's quite challenging for me because it's my first experience on Blender and I creating a model beyond my capability. Well, I hope it goes well.  

Fig 1.2 Building the top part of the tank

Fig 1.3 Finishing with details added

For the details on the tires, It actually took me a long time to place them one by one on it, considering their alignment and sizes. 

Fig 1.4 Overall shape 

Fig 1.5 Creating the wheels 

Fig 1.6 Completed tank 
Feedback: Mr. Kamal commented that it can be better, firstly, the proportion doesn't seem right, for the top part is supposed to be bigger than the wheels part, instead of the other way round. Secondly, the wheels size are not the same, the back part supposed to be the same as the front but it is sharp which makes it look weird. 


Second attempt
Fig 1.7 New attempt on the body 

As the first attempt was too unproportionate, I made a new attempt and it looked better than before. 

Fig 1.8 Completed tank 

Fig 1.9 Adding colours to the tank 

Finally, I am done with this model, and im very satisfied with the outcome, thank god my effort paid off. 

Final Outcome 




Exercise 02: Cylindrical Modeling 



Visual Research 





Before starting my work, I decided to go on some visual research and look for the composition that I like. Due to assignment requirements, We are asked to look for a composition and use it as a reference.  Here are the ones that i have shortlisted, and finally I have decided to go with this. 



Progress 

Fig 2.1 Adjusting the size of the bottle 

Fig 2.2 Making the bottom part of the bottle  

By using bevel, I made the edges rounder. 

Fig 2.3 Second attempt on the bottom of the bottle 

 
Fig 2.4 Working on the bottle tap 

Fig 2.5 Done for the first bottle

Fig 2.6 Second bottle's cap

For this bottle, the cap is a little different, so it took me some time. 

Fig 2.6 Making the heart shape of the cap

By resizing one of the edges, I removed the edges, to give the curve inwards effect. 

Fig 2.7 3 other bottles in the making

The other 3 bottles are similar in shape but different in their cap size.

Feedback: Mr. Kamal advised me to add on some shadow to it then it would be perfect. 

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Fig 2.7 Completed with plan and shadow added 


Final Outcome 




Exercise 03: Box Modeling 



Progress
Fig 3.1 Creating shape of the radio 

I was going for a rectangular, vintage-looking radio, so I decided that it had to be rectangular shape first of all, and I plan to add an antenna to it. Here, i am adjusting the front view. 


Fig 3.2 Creating shape of the radio 

This is the volume button it's placed right next to the speaker. Here, I have added subdivision surface to make it a more solid and rounded edge shape. 


Fig 3.3 Creating shape of the speaker

In the middle of making the speaker. By using extruding and sizing down the extruded parts to give the inward effect. 


Fig 3.4 Adding details 

Some extra buttons are added such as base, fm stations, play, pause, next, and previous buttons. 

Fig 3.5 Partly done 

Fig 3.6 Colours 


Week 7 Feedback: Mr Kamal commented on the edges should be less sharper, can be solved by using bevel. The colour of the radio can be more contrast to the floor, so the radio can stand out. The small round black button can be smoothen nicer, and the angle of the radio can be adjusted to 3/4 side angle. 

Final Outcome 





Exercise 04: Boolean Modeling 


Progress
Fig 4.1 Shaping the karambit

By using Boolean technique, 2 cylinders were used to make the holder of the karambit. Then, cylinders and rectangles were used to create the body of the karambit. By using difference in Boolean, it can remove the unwanted parts to get the shape of a karambit. 

Fig 4.2 After applying brush

The overall shape of the karambit is done and now it's time to do some cleaning of the wireframes. To make sure the surfaces are in 4 vertices. 

Fig 4.3 Cleaning up 

Fig 4.4 Making the tip of the karambit 

Fig 4.4 Mirror

The bottom part of the karambit is covered by using mirror. 

Fig 4.5 Shaping and detailing  

I have used cylinders to create the detail on the middle part of the karambit. Subdivision surface is used to smoothen the edges of the entire karambit, and to also solidify its body. Colouring and texture are applied after that to enhance the entire apperance. 


Feedback: Mr Kamal has pointed out the edges that needed to be cleaned up, as only quad surfaces are allowed. 


Final Outcome















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