3D Modelling: Project 1 Hard Surface Modelling

17.05.2023 - 21.05.2023 ( week 07 - week 09 )
Len Hoi Yee / 0353430
3D Modelling / Bachelor of Design in Creative Media
Project 1 Hard Surface Modelling 
AWM /L115 Sniper Rifle


Instruction 



Visual reference 
I personally love cool and metallic weapons, and on top of that, i do play some first player shooter games such as csgo and valorant, therefore, I do appreciate cool guns designs. This has made me decided to opt for gun design for this current project. I have chosen the awp (sniper) gun to model, first it has a cool design and second, of course, it has the most damage among all the guns. 
Operator from Valorant game 
AWM /L115 Sniper Rifle

Tutorial reference: 

Material reference: 





Progress 

Fig 1.1 Starting point 

I have started by using a circle to create the entire gun shape. By using extruding and sizing down the parts to create the shady area, 
Fig 1.2 Starting point 

Fig 1.3 Starting point 


creating subdivision surface 

Fig 1.4 Starting point 

added loop cut to both top and bottom to give a more solid and less rounder surface. 

Fig 1.5 cleaning up the round edge 


Fig 1.6 fixing the magazine hole 

Fig 1.7 overall gun body part 

Before moving onto the details part, I have consulted Mr.Kamal whether the wireframes are right and no crossovers, to avoid redo-ing the entire gun when things go slightly wrong later on. 

Details 
reference image 
Fig 1.8 making the screws detail  

by using loop tool > circle shape to create the screw. Some screws are in same sizes but some aren't, hence, they are sized down and also loop cuts were added to enhance the solid circle surface. 


Fig 1.9 One side of screw hole is done 

When all the screw holes are done, I have used mirror modifier to create the other side of the gun. 

Fig 1.10 Screws are done 

When screw holes are done, i have mirrored them too for the other side of the gun. 

Fig 1.11 Making the back of the gun  

By using cube shape, and deleting the front and back faces to create an empty face and extend them to wrap around the gun. 

Fig 1.12 back screw

Fig 1.13 Subdivision surface modifiers 

For this [art, I have failed 3 times and I was frustrated with it and decided to consult Mr.Kamal for solution.After Mr.Kamal's feedback, I realised that I had to extrude this part along normal instead of the regular extrude. After this part everything went smoothly, i guess this was the problem. 


Fig 1.14 magazine 



Fig 1.15 Stock 
After several tries, I have given up and tried another method. By using boolean, I used a cylinder to make the circular shape in the middle of the rectangle. 


Fig 1.16 Working on the top part of the gun 
Fig 1.17 Creating railing 
creating railing 
Fig 1.18 screw on railing

Fig 1.18 Knob
By using array modifier, I have duplicated the shapes and by using the curve modifier to curve the shape. made a dent. 


Fig 1.19 Barrel

Finishing up the barrel.


Scope

Fig 1.20 Screw on scope

I have encountered some problems here, and after consulting Mr. Kamal, I realised that I have to extrude the screw holes instead of extruding along normal. 

Fig 1.20 After redoing on the screw on scope

looking good so far 

Fig 1.21 Screw 

I did a few tries on this as well because of the irregular shapes formed. It was awful even after auto smoothing. Thankfully after few tries it turns out better than before. 


duplicate and 

Fig 1.22 Duplicate Screw 

Fig 1.23 Scope

Fig 1.24 Detail at the back scope 

making the lens effect

Fig 1.25 More details on the back scope


Colouring and texturing 


Fig 1.26 Texturing
Fig 1.27 Colouring 

Fig 1.28 Lightsaber as detail


For the very final detail, I ahve added this lightsaber thing on the front of the gun body, at first, i wanted to use it on the lens, but it doesnt seem right and appealing, So i figured the same technique could enhance the gun body appearance, since the front part is quite empty. I applied the same technique from the tutorial i referred to. 


Final Outcome 












Comments

Popular Posts