Advanced Animation : Exercises
29.08.2023 - .07.2023 ( week 01 - week 14 )
Len Hoi Yee / 0353430
Advanced Animation / Bachelor of Design in Creative Media
Exercises
Instruction
Exercise 1
Ping Pong ball
I have referred to the sample video that Mr Kamal had shared with us, as for the ping pong ball, it has a lighter weight, therefore it bounces higher and longer before it stops.
Fig 1.2 Problems encountered
There were some problems I have encountered while animating the ping pong ball, such as imbalanced
Feedback: not there yet, try to make more bounces with closer distance
Fig 1.3 After amendment
After the feedback session, I redid the animation into shorter distance with more bounces.
Bowling ball
Fig 1.4 Bowling ball animation
Feedback: the rotation is weird but overall is fine, the rotation can make it lesser, dont have to rotate a lot.
Fig 1.5 After amending
Beach ball
Fig 1.6 Beach ball
Next, I am working on the animation for a beach ball. Since a beach ball has a lighter weight than a football and a bowling ball, it bounces more and higher than the other balls.
Feedback: can be slower
Fig 1.7 After amending
Soccer ball
Fig 1.8 After amending
Setting the lighting for rendering later. After a few attempts, i adjusted the background lighting that dims everything.
Final Outcome
Ping Pong ball
Bowling ball
Beach ball
Soccer ball
Soccer ball without stretch & squash
Exercise 2: Pendulum
Fig 2.1 Pendulum
After a few attempts and redo-ing, I have made the timing into even numbers and the wiggle end to be more smoother instead of too fast.
Feedback: make sure the timing is in even number. Mark the breakdown and make that part a drag. Timing and proper planning, the wiggle end should be extended, it needs more time to settle down.
Final Outcome
Exercise 3: Emotion Poses
Happy pose
Fig 3.1 Happy pose
By using the picture on the right as reference, I have adjusted the facial expression as well. At first, the eyes looked like it was popping out, and after receiving feedback from Mr. Kamal, which he thinks the points should be sharp and pointy to imitate the cartoon character exaggeration.
Feedback: If you want to make it look like a cartoon character, then you have to make everything consistent. The curves and archs are obvious but it will look unrealistic. So you have to pick whether you want a cartoon character or a realistic person. Make the front part of the eyebrows higher.
Fig 3.2 Setting up lighting
To give a happy vibe, I wanted to put a yellow lighting that shines at him, but after a few attempts and discussion with Mr.Kamal, I have decided to follow the the usual light setting which is a cold and warm light at a side to give contrast.
Sad pose
Fig 3.3 Sad pose reference
Fig 3.4 Progress
Feedback: Maybe you can make the bottom lip flatter and the upper lip like a hemisphere, you can also lower the corner of the mouth. The hands in relxed position should be lower and dont make the pinky curve so much inside.
Angry pose
Fig 3.5 Angry pose reference
Fig 3.6 Progress
For this pose i focus on the eye expression and fingers.
Feedback: Angry pose should have all the joints pointing sharp.
Scared pose
Fig 3.7 Scared pose reference
Fig 3.8 Progress
Fig 3.9 Lighting reference
Fig 3.10 Lighting progress
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