Advanced Animation: Project 2 - Jump Animation

24.10.2023 - 07.11.2023 ( week 09 - week 11 )
Len Hoi Yee / 0353430
Advanced Animation / Bachelor of Design in Creative Media
Project 2 Jump Animation


Instruction 

 

Visual reference 
These are the references I have referred to.

Progress 

Fig 1.1 Making the extreme poses

To start off, I need to know the extreme poses of jumping, therefore, i started by making the extreme poses then later on will come back and work on the drag poses.

Fig 1.2 Landing pose 

By using the motion path to check the jump whether it's too far. After adjusting the graph, the jumping distance is actually more equal than before. 

Fig 1.3 Making a drag 

Fig 1.4 Overall extreme poses

This is the overall extreme poses, by calculating the path, i can see that overall the ending is quite similar to the begining. 

Fig 1.5 Adjust timing 

Fig 1.6 Adjust graph

Adjusting the graph to make everything look smoother. 

Fig 1.7 Equal all spine graph shape 

Making the spine all equal for the start of the graph shape. Basically, all spine and hip is adjusted according to the shape of the graph. 

Fig 1.8 Making linear shape at frames 7-11

Fig 1.9 Making slow in at frames 11-17

Fig 1.10 Making slow in at frames 26-37


Fig 1.11 Changing hand and facial expression

I changed the hand from relaxed to a fist at the first 2 frame. Besides, I have also some expression to the character. 

Fig 1.12 Adjusting lighting 

Fig 1.13 Adjusting feet

After consulting Mr.Kamal, I have come to understand that when the feet leave the group when jumping, it should be the feet tip on the floor and the rest is not. Before that, I lifted the entire character and made the feet just straight while jumping which is a mistake. 


Final Outcome









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