Advanced Animation: Project 2 - Jump Animation
24.10.2023 - 07.11.2023 ( week 09 - week 11 )
Len Hoi Yee / 0353430
Advanced Animation / Bachelor of Design in Creative Media
Project 2 Jump Animation
Instruction
Visual reference
These are the references I have referred to.Progress
Fig 1.1 Making the extreme poses
To start off, I need to know the extreme poses of jumping, therefore, i started by making the extreme poses then later on will come back and work on the drag poses.
Fig 1.2 Landing pose
By using the motion path to check the jump whether it's too far. After adjusting the graph, the jumping distance is actually more equal than before.
Fig 1.4 Overall extreme poses
This is the overall extreme poses, by calculating the path, i can see that overall the ending is quite similar to the begining.
Fig 1.7 Equal all spine graph shape
Fig 1.10 Making slow in at frames 26-37
Fig 1.11 Changing hand and facial expression
I changed the hand from relaxed to a fist at the first 2 frame. Besides, I have also some expression to the character.
Fig 1.12 Adjusting lighting
After consulting Mr.Kamal, I have come to understand that when the feet leave the group when jumping, it should be the feet tip on the floor and the rest is not. Before that, I lifted the entire character and made the feet just straight while jumping which is a mistake.
Final Outcome
Comments
Post a Comment